Thursday, November 29, 2007

NaNo 2007: Chapters 26-30

Chapter 26: Abort, Retry, Fail?

"I really wish I'd been able to talk him into it," Sam says dejectedly. "I don't understand it- I can't think of a single person who wouldn't want to join the SGC once they learned what it is, and it looked like Crichton was tempted for a second there, but then he just shut down like he wouldn't even consider it."

"Maybe Jack scared him off," Daniel suggests.

"Daniel," Colonel O'Neill says.

"Jack," Daniel replies, and that seems to be the end of it. Honestly, sometimes the two of them could have whole conversations consisting of just their names.

"Perhaps our attempt to convince John Crichton to join the SGC would be more fruitful if I were the one to speak to him," Teal'c says.

"You don't have to do that, Teal'c," Sam says. "If he doesn't want to do it, he doesn't have to."

"No, Sam, I think Teal'c has a point," Daniel says. "He clearly has some issues with the military, and maybe if Teal'c told him about his situation and what we and General Hammond have managed to do for him it might reassure him, especially if he's worried about the flexibility of a military program."

"You sound like you're speaking from experience," Colonel O'Neill says.

"Well, you may not have noticed this, Jack, but archaeologists and anthropologists don't exactly tend to be a military-friendly group in general. Although for the most part, I'm not the one doing the recruiting. You'd be surprised at how many people refuse to listen to me after I introduce myself. But yes, it is useful to have an example to point to, that the SGC isn't a typical military program, that it's flexible if it has to be. And I suspect that what's holding Crichton back is that he doesn't think the SGC will be flexible enough for him. But since he didn't even try to negotiate for it, and he tossed us out of there pretty quickly, it must be something he doesn't think he has even a remote chance for, even when he learned that we know about his fake ID."

"I don't think he was surprised that we found out about that," Colonel O'Neill says. "He was too calm."

"Well it's not exactly a huge leap of logic to figure out that we ran a background check before offering him a job," Sam says. "But I suppose it wouldn't hurt for Teal'c to try to convince him."

"You heard Carter," Colonel O'Neill says, turning around to go back to the house. "You want to give it a shot, Teal'c, let's go."

"I believe I might have more success if I went alone," Teal'c says.

"No way," Colonel O'Neill says. "No way are you going to ditch the rest of us."

"Sir," Sam says, "Teal's right. All of us there was probably intimidating. If it was just Teal'c he wouldn't feel as much like he was being cornered and he'd be more likely to open up."

"Now we want him to open up?" Colonel O'Neill asks. "Is this recruitment or therapy?"

"If we don't know what the problem is, we can't fix it," Daniel points out. "There might not even be a problem, just Crichton's fears and inaccurate perception of the SGC."

"All right, fine," Colonel O'Neill says, giving up. "You've convinced me. If you want to talk to him without any backup, be my guest. We'll be…in the car, I guess."

Teal'c nods solemnly at him in thanks and goes back to the house.

Chapter 27: Not From Around Here

"Look, Murray, I know you guys want to hire me, but I don't want to do it," John says as soon as he sees who's on the other side of the door. "And trust me, there isn't anything you can say to convince me."

"Nevertheless, I would like to be given the opportunity to try."

John sighs and holds the door open for Murray to enter. "Sure, whatever. I'm willing to listen, but you're wasting your time."

They settle into the same seats they had been in earlier, except this time, for the first time since he'd first appeared on John's doorstep, Murray removes the baseball cap on his head. John had started to think it was a weird thing about Murray, that he never took his hat off, but now he sees that it's there to cover up the mark on his forehead, a raised gold oval around a squiggle. It seems like an odd thing for somebody working for the military to have on his head, and most people who get tattoos or piercings or whatever this is on visible places don't bother to cover them up; they get them in order for them to be seen. If they don't want them to be seen, they get them somewhere easily covered up or don't get them in the first place. Of course, it's possible that Murray had only covered his up because his job requires it, but Carter, O'Neill, and Jackson don't seem like the kind of people who would report him for taking off his hat.

"My name is Teal'c." He'd been introduced as Murray earlier, though, John's sure of it. So why the subterfuge? So the guy has a strange name. A lot of people have strange names, but they don't go around introducing themselves by different names unless they hate their real names. And if they hate their real names they don't tell them to virtual strangers to try to convince them to be hired. But Teal'c continues. "I was once the First Prime of Apophis. I come from a planet called Chulak, and my wife and son are still there."

"You look human," John says. "Sebacean?" Teal'c raises an eyebrow in inquiry. "Never mind," John waves it off. "Obviously not."

"I'm a Jaffa. We're born to be the hosts to the larval form of a parasite known as the Goa'uld, which have enslaved humans for thousands of years. If the larval Goa'uld were to be removed from me, I would die. When I first came to Earth, there were certain factions which wanted to remove my symbiote to study it, regardless of my death. However, General Hammond and SG-1 fought against them and ultimately triumphed."

"Obviously, since you're still here."

"Indeed." And then Teal'c falls silent, just looking at him until he can't stand it any more.

"Look, just because they went to bat for you doesn't mean they'll go to bat for me," John says. "And I think some of my requests would be stranger than yours." Teal'c raises an eyebrow again. John gets the sense that he uses The Eyebrow to communicate a lot, and a lot of the time. "You aren't the only one in danger of being experimented on." The Eyebrow. Teal'c is apparently a skilled interrogator even without saying anything. "Promise you won't tell anybody if I show you?" John asks. "Not even the other three. I know they're your friends and you trust them, but I don't."

"I do," Teal'c says.

They're already in the kitchen, because it's where John usually entertains guests- it's comfortable and sunny, and he doesn't have a TV because he'd spent so long without one that he'd lost all interest in it, and he entertains guests so little that he hadn't seen the point in buying chairs and couches he'll never use. He himself grades his papers and works on his wormhole theories at the kitchen table, which encourages him to keep his theories at least somewhat organized, since he has to move them off of the table if he wants to eat in. So since they're already in the kitchen, it only takes a second for John to get up and pick up a knife.

He holds it to his hand above the kitchen sink. "Are you watching?" he asks Teal'c.

"I am," Teal'c says. "The action you have planned seems ill advised."

"Just watch," John says, and uses the knife to cut deeply into the palm of his hand, biting his lip to keep from yelling. Pain's supposed to be a warning sign, to keep people from doing things that'll kill them, but this won't kill him. Sometimes it annoys him that he has to put up with the pain even though it's basically obsolete to him, but at least it goes away quickly. John's blood is dripping into the sink. Teal'c obviously thinks he's gone off his rocker, but at least he's staying for the demonstration and not trying to interfere or anything. "Want to see a magic trick?" John asks conversationally, feeling the healing lightning rising to his hand.

Teal'c watches the healing without saying anything except with that eyebrow of his, which, if a picture is worth a thousand words, is worth a thousand pictures at the least.

John rinses off his hand and the knife. He'll wash the knife more thoroughly later (he does have to use it to prepare food, after all), but this will do for now. "You can examine the knife or my hand if you want," he says. "But it's real, and if the government got their hands on me I don't think they'd ever let me go. You think people have problems with you? How do you think they'd feel about somebody who can only die one way- and no offense, but I don't trust you enough to tell you what that way is? And that's only the first one of my problems with the job offer. If it was just that, then I'd have no problem as long as I was as protected as you are, but believe me, that's just the tip of the iceberg."

"General Hammond would protect you, I'm certain."

"Yeah, well, like I said that's only my first problem with this."

"Would you do it if your conditions were met?"

John tosses the knife on the counter so he'll remember to clean it later and looks anywhere but at Teal'c. "Maybe. Probably. I have some philosophical difficulties with it, but considering…" he trails off. No matter how nice Teal'c is being, be doesn't want to tell him everything. "They really aren't that large as long as you guys aren't messing around with time and alternate realities, because that never turns out well." He realizes what he's said and coughs. "Or, that's what I've heard. From movies and so forth."

"Indeed."

"But there's no way my conditions will be met. Some of them I don't think anybody would agree to, and most of those are the ones I won't negotiate on."

"I've found the SGC to be extremely flexible, and Captain Carter greatly desires your aid. It may be that if you ask, your conditions will be met."

"I don't think you'll be saying that once you hear my terms," John replies.

"You will never know that if you do not tell me your terms."

"All right, fine," John says, grabbing a legal pad and a pencil to write it down with. "I'll tell you, just give me a few minutes to think of all of them. I know I've got a few, but I haven't exactly had time to think it over."

Chapter 28: Conditions

"Is this a joke?" General Hammond asks, reading the list of conditions Teal'c had gotten from John Crichton.

"It is not," Teal'c says. "Of the conditions which John Crichton explained his reasons for having on the list, his reasons made sense and I agree with them."

"So which ones did he explain?" Colonel O'Neill demands. "Why does he have so many conditions, or such strange ones?"

"I am afraid that I cannot tell you that," Teal'c says, "as he has made me swear not to, and I will not betray a confidence."

"It's like he doesn't want us to hire him," Daniel says.

"But if he's trying to make us give up on trying to recruit him, then why's he giving us demands? Why doesn't he just say no?" Sam asks. "It doesn't make any sense unless he means it about not being willing to work here unless they're met. To me, it looks more like he wants to but figures none of his conditions will be met."

"That's because they're insane," Colonel O'Neill states. "We can't require medical exams? Allowed to carry weapons- and he's even made a note that by weapons he means a handgun, a knife, and a sword. The man's clearly unhinged."

"He did volunteer to take proficiency tests with all of the weapons, even the sword," Daniel says. "Although I don't know where we'd find somebody who's good with one other than, supposedly, him, it does show that he wouldn't be just waving them around without any clue how to use them. I don't know what the medical exams thing is about though."

"That one of the things he explained to you?" Colonel O'Neill asks Teal'c.

"Indeed." Teal'c inclines his head.

"Oh, good, so there's a good reason behind it, we just can't know it. That's comforting. General, come on, you can't be with them on this, can you?"

"I'm afraid I can, Colonel," General Hammond says. "John Crichton is a valuable asset that I'd prefer not to let slip through our fingers. I can grant all of these without a problem. I'd like to speak to him on the subject of medical examinations once he arrives, and try to change his mind."

"I do not believe he will change his mind on that matter," Teal'c says. "Nor do I believe he poses any danger to himself or to others by forgoing medical exams, even in situations of contagion. However, I did manage to convince him to allow examination if there is believed to be a threshold situation."

"I'd still like to try," General Hammond says. "I'll get this all arranged, and then we can contact him to let him know we've agreed to his conditions."

"Welcome to the SGC, John Crichton," Colonel O'Neill says, slightly sourly. "I hope you're less trouble now that you're hired."

Chapter 29: Stargate

In all honesty, the last thing John had expected when he'd made his list of conditions was for them to be accepted, without any problems- well, there probably was quite a bit of discussion about it, even if only in General Hammond's head, but it had clearly gone quickly, because here he is, showing his ID to the guard at the gate to Cheyenne Mountain not more than a month after they'd come and asked him to join the SGC. And the only reason it had taken a month is because he'd had to wait for Mac to get back- he wouldn't want to be remiss in his dojo-sitting duties, after all- because the SGC had actually sent out a whole troupe of soldiers, who had packed up everything he owns as quickly and efficiently as if they do it every day. Which they probably do, so. Mac thinks he's crazy for accepting the job, especially since he knows it's military- he saw the soldiers. "They can make you disappear just as efficiently as they packed up your house," he warns. "No matter what papers they've signed."

"I know," John says. "Do you honestly think I, of all people, don't know that?" He stares at Mac until he gets it. "But it's wormholes. I can't just forget about it. If there's even a remote chance it'll get me back home faster, I have to do it, especially since they agreed to all of my conditions." And Mac does get it, he knows. Mac knows what it's like for home not to be the same place he's living on a permanent basis- John's heard him talk about Scotland, and he knows that it's home to Duncan no matter how long he goes between even visits.

So here he is, gate guard scrutinizing his ID, other gate guard checking out his car's undercarriage with a mirror or something, and then guard #1 hands him back his ID, raises the bar, and lets him enter the base. Parking's on the left side of the road, so he parks, but then he finds that he can't move. He feels as nervous as if this is the first day of school and he's been forced to go naked. And if he makes a single misstep every person in there will shoot to kill, and when he comes back disregard the agreements the General had signed. It's possible he's panicking a little, but it's just a bit too late for him to be having second thoughts about this.

John forces his fingers to uncurl from the steering wheel, one by one, and at long last opens the door and steps out, retrieving his katana Tomoe and the gun he'd picked up on Earth (he's saving Winona for when he gets back to Moya; after all, he can't get chakkan oil here)- he already has the knife on, but it's impossible to wear a sword and drive at the same time, and a bit uncomfortable to wear the gun at his back (personally, he'd prefer a thigh holster, but this isn't the Uncharted Territories; by law, he has to keep it concealed). And then he's ready, because the soldiers who had packed up his house had also sent his theories on ahead at his request. They'd gotten here before he did.

He really has no clue where to go once he enters the Mountain, but fortunately (or perhaps unfortunately, considering who it is) Colonel O'Neill is there and waiting for him.

"Ah, there you are," the Colonel says. "I was afraid you were going to be late for your first day of work."

"Are you my tour guide, O'Neill?" John asks. "I thought Carter was going to be."

"Yeah, she was," O'Neill says. "But there was a situation she couldn't tear herself away from." He looks worried (not enough that they're in danger, unless he's unusually unconcerned about immanent death, but enough that John knows that the situation is real, and not something manufactured so that O'Neill can grill him without interference. No, that's just a side benefit to O'Neill). "She said something about…magnets."

Magnets? Is O'Neill really stupid or is he just faking it? John suspects the latter; you don't become a Colonel by being stupid. He could probably help, if Carter's involved, but he knows he isn't going to get a chance today; today's tour day for him, period.

"Anyway, this way," O'Neill says and walks over to an airman seated behind a desk and shows him his ID. "If you want to go down, you have to show your ID to this guy, even if you've been in his sight ever since you came up. Normally it would be your base ID, but he has to give that to you so show him your driver's license."

John does, and the airman checks it against a list, like he had with Colonel O'Neill's. Apparently satisfied, he opens a drawer and pulls out an ID, which he hands to John.

"You have to wear that so it's visible at all times while you're on the base," O'Neill says. "Technically, we're all supposed to shoot first and ask questions later when we see somebody without an ID badge, but in practice it's a bit more fluid." He opens his mouth to say more, but closes it with a glare at the airman.

ID badges clipped securely in place, they enter the elevator beside the desk and O'Neill presses the button for the lowest level. "Sometimes it seems like the elevators are the longest part of the commute, you know? But I guess they're pretty fast for how far down they have to go." They're silent through the rest of the elevator ride, going past the next airman at a desk and going through even more thorough scrutiny, and the next elevator ride, because they don't know each other well enough to have anything to talk about and there really isn't anything to say about the elevators. O'Neill looks like he's about to say something a couple of times, but he never does. Maybe he's saving up all his comments for the tour.

They step out of the second elevator, and it looks just like the rest of the base: grey. Not that John was expecting anything different, because he really wasn't, but it'll take some getting used to, like Moya's golden walls had. For weeks he'd woken up disoriented just because it was a new place completely different from anywhere he'd lived before, but he'd expected that. What he hadn't expected was to see gold out of the corner of his eye, in the very beginning, and be startled, even though everything was gold.

This is apparently the SGC proper (no more elevators, fortunately), because O'Neill turns to him and says, "Welcome to the SGC. I suppose you want to see the Stargate first?" and starts walking off without waiting for his reply. Which makes sense, really; the Stargate is what everybody is here for, from the soldiers to the scientists, and who wouldn't want to see it first? That would be like going to Paris for the first time and refusing to even look in the direction of the Eiffel Tower. Except more so, because everybody knows what the Eiffel Tower looks like; if there's a movie that has Paris in it at all, you can bet the Eiffel Tower is going to be there, visible. But there are no movies about the SGC, no pictures of the Stargate outside of the SGC and really top secret files. Basically, if you want to see the Stargate you have to see it in person, and since it does more than just sit there it probably looks different in real life than it does in pictures.

O'Neill leads him into a conference room overlooking the gate room. His breath catches. He'd only had the shortest of descriptions, and like the explanations of what's done here, he suspects that's shorter than the spiel usually given to new recruits before they're allowed into the SGC because of his resistance to the idea of joining the SGC. But even so, he suspects the sight of the Stargate would amaze anybody who hasn't been going through it for as long as, apparently, Colonel O'Neill has been, because he doesn't seem to feel anything out of the ordinary at the sight of it. But John only notices O'Neill's lack of reaction out of the corner of his eye, with the part of him that has been trained to always be on alert, because the rest of his attention is focused on the Stargate.

It's huge. He'd known that, intellectually, but it's one thing to know that the Stargate is a ring which is 20 feet in diameter, and quite another to see the soldiers looking almost like ants next to it. It's like the difference between knowing that Moya is large, and flying out in the Farscape and taking a look at her, having to go pretty far out before he can even fit all of her into the window. It's like knowing that teenagers are difficult, and jumping into teaching 6 classes every day. It's like knowing that Mac is a sadistic bastard and being trained by him.

A claxon sounds, and the red lights he'd noticed on the walls of every room and corridor start to flash. The Stargate's dial spins and the triangles along the rim light up. Then something that looks like a huge mass of water comes out of the Stargate. John takes an involuntary step back- that's going to take some getting used to- and the "water" recedes until it looks like there's a pool of water upright in the Stargate. Maybe this is the difference between an artificial wormhole and a true wormhole, besides the relative simplicity of navigating artificial wormholes, of course- just dial the gate and step through, and you're in the right place and time and reality, which is far from John's experiences with true wormholes.

"Offworld activation," comes a voice over the intercom. There's a pause, and then the voice continues. "It's SG-3," and the claxons stop, although the lights are still flashing, presumably as a warning that the Stargate is currently active. A team, SG-3 presumably, of four people step through the Stargate, the event horizon rippling around them like it really is water, except that the ripples die away too quickly.

"Walter must be out sick today, or something," O'Neill comments. "He's the usual Gate technician, and he always remembers to use the shield. Somebody's going to get chewed out by the General today." The Stargate "closes", the wormhole dispersing, and he turns to John. "So! That's the Stargate, I'm sure Carter will fill you in on all the details about it later, because she loves to do that. Where do you want to tour next? It's a bit early to check out the commissary, unless you didn't have breakfast, because they don't break out the blue Jell-O until lunchtime. The infirmary's always popular, although that's really more because it's mandatory- but you managed to get out of all the parts of this tour that involve getting really big needles stuck into you, you lucky dog. And I spend enough time around Carter and Daniel to know better than to show you where the scientists hole up yet. General Hammond will be busy with SG-3 for a while, he'll send for you when he's ready to meet with you. So…" O'Neill trails off and looks at John expectantly.

"I suppose you want to get me checked out on my weapons," John says, seeing where he's going with it. "Sure, I guess we can do that, although somehow I doubt you even have anybody who's qualified to test my skill with a sword."

"Oh, you'd be surprised," O'Neill says blandly. "This way."

"By the way, what's the purpose of these stripes on the floor?" John asks, figuring if it's important enough to paint on the floor it's important enough to be mentioned on the tour.

"You know, I've always wondered that myself," O'Neill says. "But nobody seems to know."

Chapter 30: Testing

As he'd expected of a base this large, with so much ordnance being carried around, the shooting range is both large and occupied by several people. John and O'Neill go off to the side, where there are fewer people but it's no less noisy, and O'Neill watches as John readies the target and his handgun. He gestures at it, a may I? John shrugs and hands it to him. O'Neill runs a short check of the weapon, pulling out the clip and working the slide before putting it back together and handing it back to John along with a box of ammunition.

John turns to the target and shoots like Aeryn had taught him to all those years ago- after he'd almost shot himself with the Peacekeeper's pulse rifle when they were escaping she'd decided to teach him so that he wouldn't accidentally shoot her. Of course, Earth weapons have a lot more recoil than pulse rifles for the same amount of damage, and his first few shots are a little off because of it, just like they always are when he goes to the range. John's theory is that it's because the range is all the shooting he ever does any more, now that he doesn't ever have to defend himself- with a gun, anyway. He settles into it after a few shots, and the rest of the shots are clustered as closely as they ever are.

The paper target comes back, fluttering in the breeze of its passage through the air, and John removes it from the hangers and hands it to O'Neill. O'Neill's lips purse in a whistle unheard over the din, and his lips shape the word nice. John shrugs like the compliment means nothing, but honestly it's nice to have somebody just compliment him on his shooting, instead of insisting he can do better if he tries. Although he probably can do better, but still, it's a huge improvement from his skill level when he'd first picked up a pulse pistol. Aeryn's done a good job of teaching him, by objective standards if not by her subjective ones. And he knows that she just wants to keep him safe, because she isn't always there- case in point, now- and even when she is, sometimes it needs more than one pulse pistol to stay alive.

John refills his clip and slides it back into his gun, then looks at O'Neill. Do you want me to show you some more, or is that good for you? And O'Neill gestures back, shrugging. It's good for me, but we've got a lot of time to kill, so if you want to go for longer you can. John considers, and then he shrugs and reholsters the gun. There will be time later. For now, they might as well get on with the "tour" so they can be done before General Hammond is ready for him.

O'Neill folds up the target and tucks it into a pocket. "Souvenir?" John asks when they're back out in the corridor.

"I have to show it to the General," O'Neill says. "Proof of your abilities, and such. Hey, do you want to see the gym next?" he asks like the thought just occurred to him.

John gives him a look that he hopes conveys how much he isn't fooled by O'Neill's innocent expression. "Yeah, sure, if you want," he says. "And I guess we could get those qualifications out of the way while we're there. You know, save a little time."

"You know, that's a great idea," O'Neill says, still playing the innocent. "In fact, I bet Teal'c's there now, I bet he'd help us out if we asked. And you never know, sword fighting might be one of those skills all the Jaffa have, like the staff thing."

"Staff thing?"

"Oh yeah, they're big on the staffs, those Jaffa. Although for the most part they use them to shoot people with. But they do train for… staff to staff combat."

"So you think he might know how to sword fight?"

"Oh, yeah, Teal'c seems to know everything there is to know about combat. Nobody's even come close to beating him in hand-to-hand, he does well on the range, and there's nobody I'd rather have watching my six. But what do you expect from a man who used to be the First Prime of Apophis and is more than a hundred years old?"

"Teal'c's more than a hundred years old?"

"Yeah, apparently Jaffa live for a really long time. He doesn't look a day over sixty, does he?"

"I guess not." The more he sees the universe, the more John realizes that humans are really short lived, in the greater scope of things. Nothing like traveling around the universe, making friends with aliens, to give you perspective. Although he hasn't thought of them as aliens for a long time; they're just people, no matter if they're green or purple or blue or mixed polka dots and stripes. Sentience is what matters, not the external appearance.

"So, about this qualification- I take it you have your knife on you, like the gun?"

"I don't leave home without 'em," John replies.

"So do you need to go out to your car to get your sword or something?" O'Neill asks.

"Nope, I got that, too," John says.

"Where?" O'Neill asks. "You can't conceal a sword, and I don't see one."

"Oh, ye of little faith," John says, and draws Tomoe. He shrugs. "It's not surprising you didn't see it; I've had a lot of practice concealing it, because you might not have noticed but it's a bit longer than the legal length for knives." He makes sure to keep his pronouns straight; he usually refers to Tomoe and Winona with female pronouns, but he doesn't really want O'Neill to start thinking he's crazy, or at least crazier.

O'Neill looks impressed, but John can't tell if it's because of Tomoe or because of his skill at concealing her. "Wow, you really do have a sword. I thought that was just a joke, or something." Or it could be the third option.

"You thought I made a joke about wanting to be allowed to take a sword to work on a secret military base?" He shakes his head and laughs. "I don't have that strange of a sense of humor." He slides Tomoe back in her sheath, where she's invisible unless you really know what to look for- for the most part, the only people who do are immortals.

"Well, you do have to admit it is a strange request. And technically, the base isn't secret, just this part of it."

"I have my reasons," John says shortly, and he thinks O'Neill would have pushed for more detail- which no way is he going to provide- except it's obvious that they've arrived at the gym, even to somebody who knows the layout of the SGC as little as John does. "Oh hey, the gym."

As a change of subject it's blatantly obvious, but John doesn't care if O'Neill knows that he doesn't want to talk about his reasons; in fact, it's probably better that he does know. He's known since John had refused to talk to anybody except for Teal'c back in Seacouver, of course, but apparently he'd needed a reminder. John's been relatively subtle so far, but if he has to tell O'Neill explicitly that he isn't going to talk about it to make him stop bothering him, then he will. He just hopes it doesn't come to that, because O'Neill's the second in command of the SGC, and outright friction with him wouldn't be anything like a good idea. Besides, they really are at the gym. O'Neill must be really distracted by him to not be pointing out the sights, such as they are.

"Ah, yes," O'Neill says, walking into the gym. It's pretty much what John had been expecting; gyms are pretty much all the same, after all, so really the only difference between this gym and one off of the base is that this one has the same grey walls and floor as the rest of the SGC (and presumably the rest of Cheyenne Mountain, but John hasn't actually seen much of the Mountain except for the SGC so he's really only guessing on that score). "This is where the magic happens."

"Really? I wasn't aware of any magic being done at the SGC. Or that it worked."

"Indeed," Teal'c says. "Neither was I. Perhaps Colonel O'Neill will inform us of when this magic will occur." He looks at O'Neill like he's waiting for a reply.

"It's an expression, Teal'c," O'Neill says, exasperated. "Meaning this is where you're going to beat him like you beat everybody else on this base. And you should know better," he says, pointing at John. "Scientists," he mutters under his breath. "I'm just going to sit down and watch, and you guys can work out the details of the fighting." He suits his actions to his words and takes a seat on one of the benches where he has a good view of the open area where they'll fight.

"Do you have a preference about which order we should do combat in?" Teal'c asks him politely.

John considers for a second. "How about we go from my worst weapon to my best?" he asks. "Although I don't have a problem with the other way around. We can do unarmed, too, if you want- I'm better at unarmed than with the knife because I've been doing it longer, but I'm amazing with a sword. Although we probably shouldn't use actual swords for that. I wouldn't want to hurt you."

"It does seem prudent to take precautions to avoid injury," Teal'c says. "And the order you have proposed is acceptable. I have taken the liberty of procuring wooden substitutes of both knives and swords- although both come in a number of varieties, and I was unsure which you used."

"Thanks, Teal'c. I'm pretty flexible about the stuff I use, at least for practice and short term. Why don't you just get those out and I'll get ready." Getting ready means taking off his holster and Tomoe in her sheath, and his jacket. It's something he can do in his sleep, and has in the past when almost asleep from exhaustion, because it's been his routine virtually every night since he returned to Earth involuntarily. He leaves it all in a pile, with a look at O'Neill that means don't touch and if I get distracted, don't let anybody else touch my stuff either. Not that he cares about the jacket; it's just a jacket. And the gun is just a gun, although he cares more about it because of what it is. The only thing he's really concerned about is Tomoe, but she's the unusual item in the pile, the one that anybody who wants to mess with his stuff will want to touch. Guns and jackets are a dime a dozen in the SGC, but Tomoe is one of a kind, no matter where she is.

Teal'c hands him a wooden knife and he automatically checks the balance. Not too bad, although probably not the best for throwing, if there was ever a reason to throw a wooden knife. Staking vampires from a distance, maybe? There are no vampires here, just him and Teal'c and O'Neill, and right now him and Teal'c are the only two who matter. They close in on each other, and, well, Teal'c beats him. Badly. In a way, it reminds him of when Aeryn had first started teaching him, except they'd never done knives and she'd tended to be more disgusted with his lack of ability than Teal'c is, unless he's hiding it really well. Which is entirely possible, considering his characteristic stoicness- he could be thinking or feeling anything behind there, and nobody would know but Teal'c. But that just doesn't seem like Teal'c. And sure, he barely knows the guy, but he'd barely known Aeryn before he'd fallen in love with her. He has a pretty good track record with his snap judgments of people.

Teal'c removes the wooden knife from his neck, gets up from kneeling on his chest, and offers him a hand up.

"What was that, a minute and a half, a minute forty five?" O'Neill asks Teal'c.

"I believe it was two minutes," Teal'c replies.

"Well, like I said, I'm not especially good with a knife," John says. "I usually end up losing."

"You call that not especially good?" O'Neill asks incredulously. "I think that's the longest anybody's lasted against Teal'c. It's a new record."

Oh, so he's just always been up against the hardest opponents, he isn't actually bad. That's reassuring, except he has the knife so if something happens to Tomoe he'll be at least marginally able to defend himself against other Immortals, and Immortals tend to be just as good as Teal'c is. He should know; Mac's had him face a few in friendly practice matches so he gets a feel for styles of fighting other than Mac's own.

The unarmed combat is over faster, and with the same results, because while John's better at it than he is with a dagger, so is Teal'c, and for the most part John's unarmed combat has been against Aeryn. He doesn't have very much experience fighting people Teal'c's size with anything other than a pulse pistol or a sword.

O'Neill seems disappointed in the outcome of this fight. "For crying out loud, Crichton, I thought you said you were better at unarmed than with a knife, but you went down even faster this time."

"Hey, I might be better unarmed than with a knife, but so is he," John argues. Teal'c hands him a bokken. "Now this is more like it." He gets into a ready stance and waits for Teal'c. "How easy should I go on you?" he asks.

"As this is an evaluation of your abilities, I do not believe you should 'go easy' on me at all," Teal'c says.

"If you say so," John replies and waits for Teal'c to make the first move.

Teal'c attacks, and John easily disarms him, sending Teal'c's bokken flying. Within seconds, his bokken is stopped a hair's breadth from Teal'c's throat.

"Whoa!" O'Neill shouts, and John realizes that Teal'c's bokken had gone in his direction when he'd disarmed Teal'c, and it had barely missed O'Neill.

"Told you I'm best with a sword," John says, taking the bokken away from Teal'c's throat. Teal'c brings a hand up to his neck, even though it hadn't been touched. John knows that feeling, that he stopped that a millimeter from my neck; if he'd been careless I could have been killed, even though that's only a bokken feeling, that phantom feel of a blade at his neck when the only thing that had touched it was the air displaced by the bokken. He'd certainly been on the receiving end of it often enough. "Of course, if you think it's a fluke we can go for two out of three or something, but the results are going to be the same."

"I believe that is sufficient demonstration of your abilities," Teal'c says. "You appear to be proficient in all of them. However, I would enjoy sparring with you later. Perhaps we can help each other improve our skills."

"Yeah, that was amazing," O'Neill says. "I mean, I know the sword isn't really Teal'c's weapon, but I've never seen anybody beat him other than Master Bra'Tak, and he doesn't really count because he's the one who taught Teal'c."

"Uh, thanks," John says. "And I'd like that, Teal'c, if I can find someplace secure to put my sword when we spar. Colonel O'Neill isn't always going to be there, and I really don't want anybody messing with it."

"I have found the Tau'ri to be an honorable people," Teal'c says. "I do not believe they would, as you say, 'mess with' your sword."

"Yeah, well, I guess I don't trust people as easily as you do," John says. "I've gotten burned a few too many times to do that."

"I'm sure we can find you somewhere to lock up the hardware when you have to," Colonel O'Neill interjects. "Just keep it away from the archaeologists or you'll never get it back if it's any good, which I'm assuming it is by your attitude."

"Twelfth century Japanese, and a gift from my teacher," John says. "Plus it isn't easy to find swords that are any good at all nowadays, especially ones in my price range."

"I can imagine," O'Neill says.

Daniel comes into the gym, pushing his glasses up. "Oh hey, General Hammond sent me to tell you guys that he's ready for you…" He trails off, looking at the sword, in John's hands because he's about to put her back on. "May I?" he asks John.

John reluctantly hands Daniel the sword, hoping he has at least half a clue about the handling of swords- the last thing he wants is a chip weakening Tomoe. But fortunately, Daniel just examines her, doesn't start waving her around or anything.

"What did I tell you about the archaeologists?" O'Neill scolds John. "Now you'll never get it back. They're like magpies, I swear. Especially Daniel, he's the worst of the bunch."

"This is a quality sword," Daniel says. "Japanese weapons aren't my specialty, so I might be wrong, but this is from the twelfth century, right?"

"Yeah. I named her Tomoe."

"After the onna bugeisha from the same time period?" Daniel asks, and gives John Tomoe back.

"I figured she needed a name, and my teacher knows all of the Japanese history and legends from the time he spent there, so it seemed to fit." John puts Tomoe back on in her usual almost invisible sheath.

"So what's an onna whatsit?" O'Neill asks.

"Onna bugeisha," Daniel corrects.

"Yeah, that."

"An onna bugeisha was a female samurai," John says.

"Well, not technically," Daniel says. "Samurai is a term referring specifically to males, so technically no woman could be-"

"Daniel." O'Neill cuts him off.

Daniel gives a long-suffering sigh. "Yes, a female samurai," he agrees to simplify.

"There, see, was that so hard?" Jack asks, and then steamrolls on. "So you named your sword?" he asks John. "Named any other weapons?"

"Not this gun, if that's what you're asking," John replies. "I really only carry it around because it's impossible to find ammunition for Winona. And I'm not talking about Winona," he cuts off O'Neill's next question preemptively.

"Fine, fine," O'Neill says, throwing his hands in the air. "I know enough to quit when I'm ahead. Or at least not behind. And we have a meeting to get to, even if General Hammond's probably going to just make me wait in the hall for you to get done."

"Lead the way, then," John says.

"He's in the conference room, not his office," Daniel volunteers.

NaNo 2007: Chapters 21-25

Chapter 21: Books and Equations

John slumps in the chair in Mac's office, scrawling pieces of equations on the yellow legal pad balanced on his knee and keeping half an eye on the activity in the dojo. He still isn't really getting anywhere with the equations, but that doesn't really matter as long as he's making some small progress because he suspects it's going to take a long time for space travel on this Earth to become normal enough and fast enough for him to risk trying it- if it's still limited to a handful of astronauts, he can't afford to work his way through the space program, not with the immortality; and if it isn't fast enough, even the tweaking of engines that he feels confident he can do won't be enough to get him to civilization on the other side of the wormhole, even if he uses his theory to use a planet's gravity to go even faster. So even if it takes a few decades to work out the equations, he'll probably have them done well before he can test them. He just hopes the struggling space program won't collapse in the interim- it'll probably be centuries before he saves enough money to even attempt to start his own, especially if he doesn't find a new career that pays more than his current one of high school physics teacher does.

Not that he doesn't like being a teacher; in a way, it reminds him of being on Moya, but with far fewer weapons or explosions or danger, period. High school students have their own culture he knows little about, and most of the time they listen to him about as much as the Moyans always had, although they understand his idioms and pop culture references a lot more. Not all the time, though, because he's "old" and some things he refers to they're too young to remember, or to have been exposed to. But being a teacher is more of a placeholder than anything, something to give him enough money to pay his rent while he works on his wormhole equations. Physics is pretty much the only one of his skills that's actually legally marketable here and now, unless he wants to go out and get his pilot's license again and fly commercial; and although there are other jobs related to physics that pay better, most of them would require him to publish regularly or to work on theories for the employers. He can't work on anything other than his wormhole theories; they've seemingly taken over his brain. He can teach high school physics, because it's so elementary compared to what he's been working on that he could almost do it in his sleep, but he lives for his wormhole theories. When he closes his eyes he can see them there, waiting for him to untangle the threads. When he sleeps he dreams about them.

There's a knock on the office door, and John realizes he'd zoned out for a few minutes. "Come in," he calls, tossing the legal pad and pencil back onto the cluttered desk (he's been dojo-sitting for Mac for a few weeks now. He'll have to clear his clutter off before Mac gets back, but that still won't be for almost a month) and scanning the dojo again. Nobody's there who isn't supposed to be, so he turns his attention to whoever's entering the office.

It's a woman, which is somewhat of a surprise; most of the people who come to the dojo are men, in part because of the entrance "exam" and in part because most women just don't want to join. And she doesn't look like the Daniel he's supposed to give some books of Mac's to.

"Can I help you?" he asks.

"I need to pick up some books," she says. "They're for my friend Daniel."

"I was going to say," John says. "You don't look like a Daniel."

"Sam Carter," she introduces herself.

"John Crichton." He shakes her hand, and then starts rooting through the piles of paper on the desk. "Sorry about the mess. It's a lot neater when Mac's here, but I'm dojo-sitting for him."

"No problem," she says. "Daniel's desk looks like this all the time. For that matter, so does mine. May I?" She gestures at the desk.

"Sure," John says. "I suspect it'll go faster with some help."

She joins him in riffling through the papers, trying to find the books, but inadvertently knocks some of them on the floor. "Whoops, sorry," she says and bends over to pick them up. "I hope these weren't in any order."

"Nah, they're all just pieces I'm working on. Random order and probably wrong anyway."

She looks at the writing on the papers she's holding. "This looks familiar."

"Well, you know, physics," John replies. His searching hand feels the shape of a book. "Ah, I think I found them!"

"Of course it's physics," Carter says. "But I'm an astrophysicist, and I think I've seen this particular equation recently." She stares at the paper like if she stares long enough it'll tell her where she's seen it before.

"Believe me, you haven't," John says. "It's my own theory, about wormholes."

Her eyes widen like she's surprised or has placed where she saw the equations or suddenly remembers that she left the stove on at her house. John doesn't know which it is, because he can't read her mind. Her eyes are only wide for a second before she schools her face back to neutrality. "Thank you," she says, trading him the papers for the books. "And by the way, you missed an x in that equation." And then she's gone, back out the door and through the dojo before he can even say "you're welcome" or "goodbye". He looks down at the papers in his hand and realizes she's right. He had forgotten an x.

Chapter 22: Unexpected Genius

SG-1 was given a week off because Daniel and Colonel O'Neill were both injured. Sam had initially planned to spend it like she always spends her vacation time unless she's forced to leave- on the base, working on one of the million and one things she needs to get done that don't involve going offworld. But instead, she's spending her time off in Seacouver, Washington, picking up some books that Daniel had planned to pick up on the weekend and had convinced her to pick up in his stead because he can't fly with the injuries that he has.

Sam really doesn't want to be in Seacouver. She has work to do, work that she enjoys, and instead she's stuck in overcast Seacouver with nothing more interesting to do than pick up some old books. Granted, they must be rare if Daniel doesn't have them already, but couldn't they just be shipped? Why does she have to fly out and back just to pick them up? Daniel's entirely too good at convincing her to do things that she doesn't want to do. As a matter of fact, he's too good at convincing everybody. Oh, well. At least that's all she has to do, so it's not like she's going to be wasting her entire vacation. And it's still better than going fishing with the Colonel.

Sam double checks the address on the piece of paper. Yep, right place. She hadn't expected it to be a dojo, but apparently it is. Who keeps their antique books at a dojo, anyway? Though she supposes it might just be where Daniel's friend works, and thus he might have brought the books with him so there wouldn't be any problems with schedules or something. But still, one of Daniel's friends (or at least sources of antique books) working in a dojo seems to be a bit of an odd fit. She shrugs mentally, shoves the paper back in her pocket, and enters the building.

Inside, it's pretty much what she'd expected- weight lifting benches along the side of the room, punching bags, and a large open area with a mat, and benches along the wall. Stairs lead up, presumably to the locker room because it doesn't look like there is one on this level, and there's an elevator at the opposite end of the room. The office is along the same wall as the elevator, and she heads towards it as the most likely place for MacLeod to be.

She's the only woman in the whole place, and it seems like everybody stops what they're doing to stare at her as she passes through the room. It's been a long time since she let that kind of thing really get to her, though; there aren't very many women in the Air Force in comparison to men, either, or in astrophysics for that matter.

Whoever's in the office- she'd assume that it's MacLeod, but if there's one thing the SGC has taught her it's to not assume anything if she has any choice about the matter- probably isn't paying any attention to what's going on outside of the office; he looks like he's staring into space and thinking about whatever he's writing on the legal pad of paper in his lap, and if he saw her coming he'd probably wave or come out of the office to greet her (or tell her to go away, if this is that kind of place; she didn't exactly look it up to find out if it's members only, membership only by invitation). She reaches the office and knocks on its door.

"Come in," the man inside calls, his voice muffled by the door, and she enters the office, closing the door behind her. The man gives her a once-over, his eyes not lingering anywhere they shouldn't, and she can almost see him wondering why she's there. "Can I help you?"

"I need to pick up some books," she explains. "They're for my friend Daniel." Although there probably aren't very many people who are picking up books today at this dojo, it's better to tell him now and save him the question.

"I was going to say, you don't look like a Daniel," the man says, smiling with amusement.

"Sam Carter," Sam introduces herself, hoping Daniel told his friend she was going to pick up the books and that they won't have to call him for verification or something.

"John Crichton." So, not MacLeod after all. But he starts rooting through the mess of papers on the desk. Sam hadn't thought that a dojo would accumulate such a large volume of paper on its desk, but apparently this one does. But then he explains- "Sorry about the mess. It's a lot neater when Mac's here, but I'm dojo-sitting for him."

"No problem. Daniel's desk looks like this all the time. For that matter, so does mine," she replies. Honestly, she doesn't know anybody who doesn't have a desk this cluttered, except for maybe the Colonel- he tries to dodge paperwork so much that his desk is almost spotless. "May I?" she asks, gesturing at the mess. She doesn't want to mess up whatever system of organization (just because it's messy doesn't mean it isn't organized) might be used here, but it will go faster with two sets of hands searching.

"Sure, I expect it'll go faster with help," Crichton says, unconsciously echoing her train of thought.

Sam tries to help him, but unfortunately, she knocks some of the papers onto the floor instead. "Whoops, sorry. I hope these weren't in any order," she says, picking them up. If they were, she hopes he can tell which order they're supposed to be in, because she doubts she will.

"Nah, they're all just pieces I'm working on," Crichton says, unconcerned. "Random order and probably wrong anyway."

Probably wrong? That doesn't sound like it's related to the dojo. Sam looks closer at the papers in her hand. Physics, and high level physics at that. She can honestly say that was the last thing she was expecting on the papers of somebody dojo-sitting for MacLeod. But beyond that, there's something about the equations that's niggling at her. "This looks familiar."

"Well, you know, physics," Crichton says unconcernedly, more occupied with digging for the books than with the papers she's looking at. "Ah, I think I found them!"

"Of course it's physics," Sam says. "But I'm an astrophysicist, and I think I've seen this particular equation recently." Where would she have seen it, though? In a journal? She doesn't remember it being in any journals.

"Believe me, you haven't," Crichton replies. "It's my own theory, about wormholes."

Sam feels her eyes go wide with surprise. Of course, that's where she remembers it from, how could she forget? It's her own theory, more or less, and she suspects most of the differences are merely careless errors in this theory. But how does Crichton have them? She hasn't published outside of the SGC, and nobody else is publishing anything relating to wormholes in anything but the most remote of ways, mostly because as soon as somebody comes close they're recruited by the SGC. Wormhole theory is difficult for even most physicists, and John Crichton is definitely not one of the physics elite. She'd never even heard his name before today, and if he's published in the past it wasn't anything memorable, but somehow he's working on the same theories that she is, and by the looks of it he's making almost as much progress as she is, without the benefit of wormholes to examine. She needs this man, because no matter what his credentials actually are, he's good enough for the SGC. She just hopes he can get a security clearance.

Sam realizes that Crichton's holding the books she came for out to her, so she trades him the papers for the books. "Thank you, and by the way, you missed an x in that equation." She leaves before he can reply, although she waits until she's on the sidewalk outside the building to call the SGC. "I have a potential recruit; can you run a background check on him for me?"

Chapter 23: Debate

As it turns out, John Crichton doesn't pass a background check, especially not the rigorous one required by the SGC. In fact, although John Crichton clearly exists, his paper trail only dates back a few years. Before that, there's nothing, like he was created out of nothing. And he isn't in the Witness Protection Program or anything similar, either; they'd suspected, briefly, that he was, but when they'd checked they'd found out that he isn't and never had been in the past. The fingerprints on Daniel's books, when run through the databases of fingerprints that they can gain access to, turn up nothing before a driver's license 15 years ago, and nothing after except the driver's license renewals.

He's apparently a high school physics teacher, and not even a PhD, far from the most likely person to be working on wormhole theory, especially so successfully. Where did he learn enough physics to even come close? He has to have a degree to be teaching, but when they check into it deeper than the school he's teaching at obviously did, they find out that his degree's as fake as his birth certificate, as fake as his social security number.

"The man doesn't exist," General Hammond says. "Surely you don't still want him to join the SGC."

"Yes, sir, I do," Sam replies. "John Crichton can do physics that very few people can do, ad that's something we need."

"He can't pass a background check," Colonel O'Neill says. "He's a security risk."

"I know that, sir, but neither can Teal'c, and if he was a spy or working for the NID I don't think he would have been there, dojo-sitting."

"You don't know that, Carter."

"Sir, it makes no sense for him to be there unless it's unrelated to the SGC. There are too many variables that nobody could have predicted- Daniel being injured, MacLeod being out of town, me being the one to go and pick it up, and then actually noticing the papers. And if it was a spy or the NID I think they could come up with a better cover than a high school teacher who doesn't really exist."

"That may be true, but none of that changes the fact that he can't pass a background check," General Hammond tells her. "I'm sorry, Captain, but I'm afraid we can't hire him."

"We should probably report him to the police or INS or something," Colonel O'Neill points out. "Even if we don't."

"Well it's not like he's hurting anybody by just being there," Daniel says. "And apparently he's a good teacher, so he might even be doing some good."

"And it seems unlikely that he's an immigrant, not with that accent. He's probably just somebody who decided to start over, for one reason or another."

"But start over from what?" General Hammond asks. "We can't find even a trace of him before that driver's license, even with our resources."

"He looked like he was in his thirties," Sam says. "If he ran away when he was a teenager-"

"That still doesn't explain the nonexistent degree or how he got a job teaching so young- he's been working at that school for what, twelve years?" Colonel O'Neill says.

"Thirteen," Daniel says, referencing the dossier they have on him.

"So what, he made a new identity for himself and spent thirteen years teaching in Seacouver just to get into the SGC?" Sam demands. "That makes no sense, especially considering that the Stargate program didn't exist back then."

"You're right, Captain, but if he can't pass a background check we can't hire him, and that's final."

"Yes, sir. I just think we'd make a lot more progress if he was with us."

"Understood, Captain, but the rules are the rules."

Chapter 24: Approval

" You're dismissed," General Hammond ends the debriefing for their most recent mission. "Oh, and Captain?"

"Yes, sir?"

"You've been given permission to recruit John Crichton."

Sam's eyebrows shoot up. "Really, sir? Thank you."

"Don't thank me, thank the President," General Hammond says.

"Isn't he the guy who doesn't really exist?" Colonel O'Neill asks as Sg-1 leaves the conference room.

"The President?" Daniel asks absently, already absorbed in whatever he's working on now.

"I believe Colonel O'Neill was referring to John Crichton," Teal'c corrects.

"Oh, right, right," Daniel says, and almost runs into a door, but Teal'c closes it at the last moment.

"He is, sir, but I think he'll be a valuable asset to the SGC."

"Well if you're going to go to Seacouver in person, then we're coming with you. I'd like to meet this Crichton before he gets here."

Chapter 25: Horseshoes and Hand Grenades

When John answers his door, nearly the last thing he expects to see is the woman who'd picked up the books when he was dojo-sitting- not the exact last, because there are a lot of people that would be more unlikely, like Aeryn or Chiana or his dad or somebody dead; but it still seems extremely odd that she would take the trouble to find out who he is and come to visit him, friends in tow, especially since that wasn't exactly yesterday. But there she is, in an Air Force dress uniform, as is the grey-haired man. The one with the glasses and the one wearing the hat are both wearing suits. Suits and baseball caps really don't go together.

"Uh, hi," he says, baffled. "Sam Carter, right? From the dojo?"

"Yeah," she says. "This is Colonel O'Neill, Dr. Jackson, and Murray." Murray apparently doesn't rate even a Mr. "Do you mind if we come in?"

Air Force? What did John ever do to make the Air Force want to talk to him? It has to be something from when he'd been dojo-sitting, something that had seized her attention enough for her to remember it and drag other people into it. It must be the wormhole theory he'd been working on. "Yeah, sure," he says, hoping he'll be able to find some way to escape from this conversation but not having, but knowing that he probably won't be able to. Frell. I hope this isn't another Scorpius situation.

Carter's carrying a briefcase, and as soon as they get settled at the kitchen table she opens it up and takes out some papers. "Sign these," she says, and hands them to John in a stack.

"What are they?" he asks, already skimming them.

"Non disclosure agreement," Carter says. Apparently she's the spokesperson for the group, at least for this part of the discussion of whatever they're here to discuss. "Everybody has to sign one before we can tell them anything. If you refuse to sign, then we'll go away now because we have nothing to talk about."

"Do I want to sign this?" John asks cautiously.

"I may be a little bit biased," Carter says, "but in my opinion as a physicist and as a person, absolutely. It's the most amazing thing I've ever heard about." The guy with the glasses seems to agree, but the other two remain expressionless. Definitely military, John thinks. Do I want to even sign an NDA for something military? But Carter just looks so eager that he has to sign. Surely it's just an offer. They wouldn't force him into joining whatever they're a part of. Probably. So John signs and hopes he hasn't just made one of the biggest mistakes of his life.

Carter grins and accepts the signed NDA and pen back from John. "Colonel?" she says to the older man, who takes a device of some sort and carries it around the room. John figures it's a bug sweeper of some sort, because Carter doesn't say anything until he finishes, and when he finishes he says "it's clear" to her. Then the floodgates open.

"I was interested in your wormhole theory, because I've been working on the same thing for something called the Stargate Program."

"Stargate?" John asks. "That doesn't quite sound like the usual government program naming scheme."

"Well, it's named after a device discovered on a dig in Egypt," Dr. Jackson jumps in.

"You see, the stargate makes an artificial wormhole between it and another stargate on another planet," Sam says. "I've been basing my theory on the readings of wormholes I've taken from the stargate, but it looks like you've been coming up with your theory from scratch."

Frell, they are here about wormholes. He'd thought he'd left the whole pursued by the military because of wormholes thing behind eighteen years ago, but here it is, coming back to haunt him. It's like a nightmare that refuses to end. He should know better by now than to go around chasing wormholes, even if he hadn't had anybody chasing after him anymore. He'd felt so safe, here on Earth, after fifteen years. "The last I heard it wasn't illegal to be working on the same theories independently," he says to cover up his panic. "It's like with Newton and Leibnitz and calculus."

"I'm not here to tell you to stop," Carter tells him. "I'm here to offer you a job."

"I already have a job," John says. Frell, this is bad, this is really bad. Sure, he's chasing wormholes (which conveniently have already been harnessed by this Stargate Program, and he's just glad he isn't responsible for them having wormholes, because the last thing he wants to do is deal with the Ancients again. Well, technically that's wrong, but it's definitely at the far lower end of his list), and they have access to them, so if he cooperated they might help him out on that front, but he hasn't exactly been enthusiastic about the military- any military- since he started getting chased by the Peacekeepers. And somehow it seems unlikely that they'll take no for an answer, and is the identity Mac had set up for him sturdy enough to stand up to the sort of scrutiny a top secret military (although Dr. Jackson isn't military; John supposes they must have civilian scientists, because there probably aren't enough with the required skills in the military, much less in just the Air Force, especially if they really are working with wormholes. And traveling to other planets and presumably studying them, there are probably a lot of skills needed for that that aren't common in the military, even if he has only a vague idea of what they might be) program would give somebody before they even considered hiring them.

"You'd rather be a high school teacher than study wormholes in person?" Carter demands, like the choice is obvious. And John supposes if he hadn't had the experiences he's had, if he'd just been thinking about wormholes and had never seen one in person, never been tortured for information about them, seen way too many of his friends and allies die because of them; if he'd been who they think he is, then he'd be excited. He'd take this offer without a second thought. But he isn't who they think he is. At the moment, he'd take being a teacher over studying wormholes in a heartbeat, if it didn't mean that he'd never see his family again.

The only reason he's wavering is because what she's offering is so close to what he wants, so close to what he has planned. If he didn't have to work on the equations alone it would go a lot faster, at least if the person or people that he was working with were good enough.
And Carter's good enough; picking out the error in his equation at the dojo, after looking at it for only a few seconds, had proved that.

But close only counts in horseshoes and hand grenades, and this is neither, although it feels like at any moment Carter's friends (okay, mainly Colonel O'Neill, and maybe that Murray guy) are going to start lobbing hand grenades. There's too much to risk, both because of his past and because he's an Immortal. Mac's warned him what might happen if the military found out about
Immortals. John's been tortured enough for one life time- for several lifetimes- and he prefers not to provoke more torture. And even if he did join them? What then? They wouldn't just let him waltz through a wormhole without following him, and he doesn't want to lead the military- any military- to Moya, to his home.

But he isn't about to say or even hint at any of those things to Carter and co., so he just says, "I don't want anything to do with the military." Which has the added benefit of being true.

"Does this have anything to do with your fake ID?" Colonel O'Neill asks, which would probably be completely right under most other circumstances. "Because we know about that, but Carter here talked the General into getting special permission to hire you even though you can't pass the background check."

"That's not one of my reasons."

"Reasons? As in more than one?"

What is this, an interrogation? "They're personal," he says shortly.

Carter looks like he's kicked her puppy. "If that's what you want…" she trails off. She's probably unsure of how to finish; most people would jump on an opportunity like this, and the way the four of them move together is more like a combat team than anything else; she probably isn't the one who goes out and does the recruiting, and when she does everybody probably jumps right on the offer. This might be her first rejection, unless she'd learned that one of her potential recruits had gotten Alzheimer's or something. "Thanks for listening, anyway."

They all get up to leave. They're actually leaving, actually taking no for an answer, which makes sense because they wanted him for his brain, and he wouldn't have worked for them if they'd tried to force him, but the military isn't always rational, as he knows from painful experience. Unless, of course, they're just pretending to accept his refusal so they can grab him later or something…he's being paranoid. This is the United States Air Force, not the Peacekeepers. And Carter looks way too upset over his refusal to be planning to recruit him by force.

He closes the door behind them and is only just starting to relax when there comes a heavy knock on the door. Sighing to himself, he opens the door to find the quiet one, Murray.

NaNo 2007: Chapters 14-20

Chapter 14: Theory

John wakes up from a dream that he doesn't remember with a glimmer of an idea about wormholes; nothing conclusive, or concrete, but it's a start, if he can just get it down on paper before he forgets it. Unfortunately, he can't see anything to write for or with in the entire apartment, just some old books that Mac would probably be upset if he wrote in, the floor (it wouldn't be the first time, but it certainly isn't his first choice), and a newspaper, which he supposes would be better than the alternatives even if it has hardly any space for him to write in. If he can only find something to write with. He doesn't think the old folklore standby of blood will do the trick any more, not with how fast he heals; the blood would disappear before he could make even one letter. Finally, when he's starting to lose hope, he finds a stub of a pencil, covered in dust and behind the refrigerator, and he sets to work.

Mac finds him there he doesn't even know how many hours later. Time might fly when you're having fun, but for him it really flies when he's working on his obsession. He's shredded a few sheets of newspaper in frustration at not getting the equations anywhere near right, but for the most part he's avoided doing that; paper is even more precious to him at this moment than it had been on Moya. He's also come to the conclusion that swords are not made for sharpening pencils, and really shouldn't be used for that purpose if there's any choice at all. There hadn't been for him, and he'd been desperate, and if he hadn't been Immortal he might have bled to death.

He doesn't know how long Mac's been standing there, but he looks up and there he is, looking at John like he's never seen somebody using a newspaper and a stub of a pencil to obsessively try to work out a wormhole equation before.

To be honest, John expects Mac to be a lot more upset than he seems to be. He knows that if he found somebody in his kitchen (Not that Mac really has a kitchen, per se, because his whole apartment is one huge room except for the bathroom, separated into "rooms" only by the types of furniture, but John's in the kitchen area, so it counts) working frantically on wormhole theory and completely ruining his newspaper (not that they get a newspaper on Moya, but still) in the process, he would be more than a little upset, but Mac just looks at him strangely and goes to put away the bags of groceries he's carrying. Maybe the difference has something to do with the age difference. Or with John's experiences with people who want to figure out wormholes (he can't decide whether to include his obsession with them in his "experiences with people who want to figure out wormholes" or not).

"There's paper and pencils upstairs in the dojo's office," Mac says. "You didn't have to use the newspaper."

"I didn't even think of that," John replies. "I woke up with an idea, and I guess I wasn't thinking to clearly about anything other than it." He contemplates the newspaper. "Maybe not even about it; I might look it over tomorrow and realize it's complete garbage."

"So what were you working on?" Mac asks.

"Wormholes," John says. "I know I can figure them out eventually, especially since apparently I now have forever, but I'd prefer for it to be sooner rather than later. I'm missing my kids' lives already, there isn't any way to avoid at least some of that; but I don't want to finally figure it out only to discover that my only living relatives in the Uncharted Territories are my great grandchildren. Or dead."

"Do you usually work on your wormhole theories in newspapers, or can I give you some paper and you'll leave the newspaper alone?"

"I'll write on anything if I don't have a choice," John says. "I wrote on the floor once to demonstrate a theory, with the pen I had until I came here. But I prefer blank paper."

"I didn't know I even had a pencil in here."

"It was behind the refrigerator."

"I really should clean back there more often."

"That's one of the nice things about living on Moya: for the most part, the DRDs did the cleaning."

"DRDs?"

"Diagnostic repair drones- little robots that look a lot like those robotic vacuum cleaners, with two lights on eyestalks. They do the cleaning and the repairs, and probably more things I don't know about. I taught one of them to play the 1812 Overture, so they definitely have some hidden skills."

Mac raises his eyebrows. "I'm not sure playing music is really a hidden skill," he says. "Or at least not for robots."

"It is when they aren't designed to play music," John argues. "And when I was the only person who knew the 1812 Overture. At the time, anyway; I think it's been played enough over the past few years that everybody who's spent a while on Moya knows it now, including the passengers."

"I see," Mac replies. "So, did you figure out the wormholes?"

John gives a short laugh. "I wish," he says. "But it's probably going to take decades, much less years. This is just a tiny idea that might eventually lead to something that might bear fruit, years and years down the line."

"So I take it you can stand to drag yourself away from your work for some training?" Mac asks.

"I think it's safe to say I'm done for the day," John says ruefully, surveying the newspaper, with every possible free space filled with cramped writing.

Chapter 15: Another Planet

"All right, Zhaan," Mommy says, checking her pulse pistol one last time before sliding it into its holster. "Hold on to your brother's hand and don't let go."

"This isn't the first time we've been down on a planet," D'Argo says, not wanting to hold his younger sister's hand. "It's not like we're going to get lost or something if we don't hold on to each other. And besides, even if we did, that's why we have our comm. badges, right?"

"D'Argo, do you want to eat or not?" Mommy asks. "I can't leave the two of you here alone, and if you're going down to the planet you're going to hold hands."

"Why can't you leave us up here?" D'Argo demands. "I'm old enough, you can trust me. And it's not like we're little kids who would fall in Pilot's Den or anything."

"Are the two of you going to hold hands or am I going to have to turn this transport pod around?" Mommy asks. "Of course, since we're running low on food cubes and who knows how long it will be until we reach the next planet…"

"We've already landed," D'Argo argues. "You can't turn the transport pod around."

"I can take off and we can go back to Moya right this instant," Mommy threatens, fitting action to words and sitting back down in the pilot's chair.

"D'Argo," Zhaan whines, "I want to go on the planet." She slips her hand into his.

"Fine," D'Argo finally says with disgust. "But you'd better not be any trouble." He knows she will be, though; she always is, even when she's on her best behavior. Mommy claims it's something they inherited from Daddy, but he doesn't believe her because it's obvious that he didn't inherit it.

Mommy's weird about Daddy. D'Argo barely remembers him; he'd been younger than Zhaan is now when Daddy had left. Mommy claims he'd disappeared against his will and will be back someday, but she thinks D'Argo's just a baby, like Zhaan. He knows she's trying to protect him from the knowledge that Daddy had abandoned them, but he doesn't want to be protected. But Zhaan's still a kid who needs protecting, so he plays along. Sometimes he wonders if maybe Mommy believes Daddy's going to come back, though, because she's so insistent on it, and not only to him and Zhaan- he'd heard her arguing with Aunt Chiana about it, and didn't believe Aunt Chiana when she said he wouldn't be back, that it had been five years already and how long was Mommy going to wait? And Mommy had replied, "As long as it takes." But they might have been talking about somebody else; they hadn't said any names. Nobody ever says Daddy's name; he doesn't even know what it is, and he's asked before. Everybody just says for him to ask Mommy, but Mommy refuses to tell him too. She doesn't even pretend she's doing anything other than refusing to tell him, though, just tells him he'll be safer if he doesn't know (which everybody else agrees about, but he doesn't want to be safe, he wants to know who Daddy is) and then goes somewhere he can't hear her even if he listens at the door or hides in the vents, and talks to the thin air- or maybe it's the little black box she takes with her when she does that. Maybe Daddy's dead, and that's why she talks to the air when she's been thinking about him. But if Daddy is dead, why would everybody lie to him about it? He knows they think he's just a kid, but they tell him the truth about everything bad that happens- or happened in the past- that isn't related to Daddy. Sometimes they even tell him about bad things involving Daddy, but not Mommy. Mommy never talks about Daddy unless somebody brings him up first, and then she never says much. A few times, somebody who knew Daddy started to tell D'Argo a story about him, but then when Mommy came over by them they changed the subject really quickly, like they were afraid of what she'd do if she heard them talking about Daddy. So D'Argo's only heard a few stories about Daddy, but they all sound really drad. Even though he knows Daddy's probably either gone for good or dead, D'Argo really hopes he isn't, because even if he wasn't D'Argo's Daddy, he sounds really drad, for an adult of course.

The planet isn't anything special. D'Argo's been on dozens of planets just like it over the cycles, because they have to stop and pick up supplies every few monens, and they're never anything exciting. The only difference he's been able to notice on most of them is the people on them- sometimes almost all of them are the same species, and they get stared at because they're so different; and sometimes, everybody around them is Sebacean and they look like everybody around them but they don't fit in because they're wearing the wrong clothes and aren't from that planet (they don't go to many of those, and Mommy's always unhappy when they do go); and sometimes, like now, everybody's from different species and they fit in perfectly because nobody expects them to be one thing or another except for the few people who are surprised that they're Mommy's children because they think Mommy's a Peacekeeper. Sometimes D'Argo wonders if the planets are this boring and ordinary everywhere, or if they're only boring because they never go anywhere other than the market. Probably commerce planets are like this everywhere, because that's what they're there for, right? Why would there be parts of them that aren't about commerce, except for sleeping quarters and stuff? But the other ones, the ones that are just normal planets and not commerce planets, what are they like once you get away from the spaceport and market that are all D'Argo ever sees of them? What do they do with all that space? Planets are way bigger than ships, even Leviathans like Moya, and Mommy, D'Argo and Zhaan put together only use a small amount of the space on Moya even when they're as far apart as they ever get, which is pretty far- most of the time it's only them and Pilot, and they tend to get sick of dealing with each other every once in a while. Oh, D'Argo's explored most of Moya, because sometimes it's the most exciting thing to do, and sometimes he has to help out in some remote part of her, but that doesn't mean any of them have ever really used most of Moya. They don't even use much of the space for storage, even when they're acting as a cargo ship, which they only do when they really have to for the money, because it means letting other people come onto Moya, which Mommy really doesn't like.

There are a lot of things Mommy doesn't like, as a matter of fact, and most of them involve other people. Pilot says it's because she's a soldier, and calls her Officer Sun, but if she's a soldier then where's her army? D'Argo thinks there has to be an army for somebody to be a soldier; otherwise, aren't they called a mercenary instead? But Pilot says she can be a soldier without an army, even though most people aren't. Everything Mommy doesn't like that doesn't involve other people is things D'Argo and Zhaan do. She gets the same worried expression on her face when D'Argo plays in Pilot's Den that she gets when she has to let strangers onto Moya, except when she has to let strangers onto Moya she doesn't do anything other than watch them closely usually, but when she gets it when she sees D'Argo doing something she doesn't like, she yells at him for it. Sometimes she gets it when she's watching Zhaan or D'Argo and she thinks they don't see her, but she doesn't yell at them when she gets that expression those times. Sometimes after them she goes off by herself and talks to the air some more.

But Mommy isn't being weird now. She's just being her usual focused, goal oriented self that she always is on planets, even if she's usually more relaxed up on Moya. D'Argo supposes he can see how the maelstrom of people they don't know could set a soldier's instincts on edge, but they've never had any problems on planets, except for a few times when people refused to pay them for transporting their goods, but those weren't dangerous except when Mommy pulled her pulse pistol on whoever was refusing to pay (and even then, they're only dangerous to the other people, not to Mommy and D'Argo and Zhaan), and they didn't happen because they were on a planet.

Mommy walks forward firmly, not quickly but expecting Zhaan and D'Argo to follow her and everybody to move out of her way enough for them to pass by. It works well, of course; Mommy knows how to pass through crowds quickly if she wants to, and she usually does. When it doesn't work she has no problems resorting to the shoving and elbowing most of the other people in the crowds have to resort to to get anywhere at all, but most people take one look at her and move out of her way as much as the crowds will let them. D'Argo wonders if he'll have the sheer force of personality that lets her pass through crowds so easily when he grows up, if he'll inherit it or if it's a trait unique to her.

Chapter 16: Missing

Aeryn walks through the crowds on the latest planet they've come to, D'Argo and Zhaan trailing after her. The people scatter before her like the pins of the Earth game John had tried to teach her before the heavy ball. It's only been 8 cycles since the war and the Eidolons' peace, and most people still don't believe, perhaps can't believe, that Peacekeepers have improved. Sometimes she doubts it herself- just because she doesn't see the evidence doesn't mean they aren't chasing some other man across the galaxy. But since they don't believe Peacekeepers have improved, and there's the usual association of Sebaceans, especially Sebaceans wearing black, with Peacekeepers, she doesn't have to make much of an effort to move through the thick crowd.

She wonders, as she often has, what kind of a lesson D'Argo is taking out of people being afraid of her. John wouldn't have approved, she's certain of that, but he probably would have fixed it all, at least in her mind, and changed the lesson taken from it by D'Argo with a few, probably incomprehensible to somebody who hadn't spent years with John, well-timed words. He'd always been better at being a parent than she had been, and she's afraid that she's only gotten worse as time has gone by. She's too inflexible, and she didn't have a family other than the father she never met and Xhalax, who was far from the best mother she had ever heard of. Without John here, she tries to be more than the soldier without a family that she had been when they had met, but try as she might she keeps feeling herself slip back into her old ways, like she always seems to do when she's separated from John. The children keep her from being entirely like she used to be; they seem to have softened her like John had. But she knows that, without the hope that, someday, John will find a way to return, she would backslide far more than she already has, children or no children.

Speaking of which…she glances back at them, just to make sure they're still following her. They are, of course, just like they always are, and she heaves a mental sigh of relief. They're still too young to leave on Moya, even with Pilot for company, and even though D'Argo has been pushing to be allowed to stay behind for the past few trips- D'Argo, the same one who keeps complaining that he's bored on Moya when they aren't near a planet. But still she worries about them while they're on planets; there are too many people. Anything could happen, even if it hasn't happened already. In fact, especially since it hasn't happened already. It's been too quiet; when something happens it's going to be something huge: not somebody picking on D'Argo because he appears to be Sebacean, but kidnapping or maybe something even larger. She only hopes that it's small enough for her and Pilot to handle on their own, or that it happens slow enough that they can get to help in time.

Comforted by their continued presence, Aeryn stops at a shop which looks like it sells food cubes. As it turns out, it does, and she bargains with the merchant until they agree on a price. Then she pays and arranges for the food cubes to be delivered to the transport pod, and turns around to collect Zhaan and D'Argo so they can run the few other minor errands they need to run on this planet. Unfortunately, they aren't anywhere in sight.

"D'Argo?" she calls, hoping they're just out of sight behind somebody or behind one of the stacks and containers of food in this shop. "Zhaan?" They don't pop out from behind anything, and she doesn't hear either of them reply. No reason to panic yet, though, they're all wearing their comm. badges, so all she has to do is call them. And Pilot should be able to track them from orbit. Aeryn taps her comm. badge to talk to them. "D'Argo? Zhaan? Where are you?"

There isn't any reply, just the lack of noise that means they aren't transmitting anything, not even a bad signal. "Pilot?" she tries. "Can you track Zhaan and D'Argo for me?" She waits for a reply, but she doesn't hear anything from Pilot.

The comm. badges work; they had checked them before they'd left Moya, just like they always do, just like she checks her pulse pistol and anything else she knows it's possible she might have to rely upon; it's only common sense. And Pilot hadn't said anything about this planet's atmosphere blocking transmissions or anything, so why wouldn't anybody be responding to her comm. signals? Her mind bubbles with the worst case scenarios- Moya's been taken over. D'Argo and Zhaan have been kidnapped. Their comms are being jammed because somebody wants to capture or kill her or all of them. Unfortunately, none of the worst case scenarios are impossible; nor would they be truly unexpected, not with everything that has happened in the past.

"Hey, Sebacean," a Luxan says to her rudely. "Can't you read? Comms don't work in the market." She gestures at a sign on the wall of one of the stalls.

The sign does indeed indicate that comms don't work in this area, due to a comm. jammer being broadcast. She's never run into this in markets before, because it makes no sense to jam comms in markets. Normally comm. jammers are used at entertainment places, to keep people from using their comms and interrupting the entertainment, and since she never goes to them (and especially since John disappeared and she's the only parent Zhaan and D'Argo have for now) she's never even thought about them other than to note that they exist. Why would one of them ever be installed in a market? If they are, she's going to have to start being more selective in where she goes, or else resign herself to being without comms on planets where they use comm. jammers. But none of that helps her now. None of it helps her find Zhaan and D'Argo, who could be anywhere in this mass of people.

D'Argo and Zhaan are children; they're short enough that she'll never spot them over the heads of everybody else here, and they're small enough that they don't clear a large space around themselves, so she can't spot them by looking for a place where there aren't people tall enough to see over the crowd. And they're weak enough that they could be swept away with the flow of the crowd even if they didn't want to go in that direction. They might even be trampled under the feet of the crowd. And this is all assuming that this is just happenstance, and not enemy action. Aeryn's fairly certain they don't have any enemies left, not at this late date and not without John being with her, but it isn't always possible to know all of one's enemies. Peacekeeper High Command or the Scarrans might have decided to finally eliminate her, once and for all, or one of their other enemies from the past might have decided to do the same. It might even be somebody out for revenge upon one of the former Moyans, who has decided that Aeryn and her children are the only ones who are easy enough to get to. It might even be somebody she doesn't know, somebody random who decided that Sebacean children would be good to kidnap and do who knows what with- Peacekeepers don't have jurisdiction here, and the local government and police force is unlikely to be friendly with Sebaceans, because few of them are.

Suddenly the air is split with screaming, and Aeryn's glad she hadn't moved far from where she'd been when she'd discovered that D'Argo and Zhaan weren't with her, because that's D'Argo screaming, in pain, and he's nearby. If she had moved, she might not have heard him. She just hopes he's screaming because he pinched a finger or something, but the sinking feeling in the pit of her stomach tells her not to be so optimistic- D'Argo rarely cries or screams, even when she knows he has to be in pain. Aeryn dashes towards her son, shoving people out of the way to get through the crowds as quickly as possible. The crowd thickens suddenly, clustering in a ring around what she knows is her son, even if she can't see him yet. She shoves and elbows her way through, and her heart clenches at what she sees.

Chapter 17: Animal

D'Argo's been grumpy all day long because of going down to the planet, even though he's been complaining for weekens that there isn't anything to do on Moya. For a while Zhaan had thought that they would have to leave the planet right when they landed on it because of D'Argo. Zhaan knows that Mommy will take off again if she threatens to and D'Argo doesn't listen to her; while she hasn't done just that in the past, she always carries through on any threats she makes, or promised rewards; after all, isn't that what she's supposed to do? Why would she lie to Zhaan or D'Argo or Pilot? They're family, and often the only people they see for monens on end is each other. Bluffing each other wouldn't work because they know each other so well.

D'Argo's only holding her hand very reluctantly; he doesn't like that he always has to take care of her when they go down to planets. But it isn't like she has a choice about it either; they have to get food, and Mommy refuses to go down to planets without them. And Mommy has to concentrate on buying the food; she can't spend all her time watching Zhaan and D'Argo, which she thinks has to be done even though Zhaan and D'Argo are obviously old enough to take care of themselves.

Zhaan loves going down to planets, even if D'Argo doesn't. Whenever they go down onto planets, or stop at stations, they always stop at the markets, because otherwise why would they even be there? And markets might just be all the same to Mommy and D'Argo, but to Zhaan they're a tantalizing glimpse at lives and worlds she doesn't know and probably never will know. She doesn't want to stay on any of the planets, of course; they might look interesting in their newness and difference from the burnished gold corridors and rooms of Moya, but she much prefers to stay on Moya, where she travels around and gets to see so many different places and species and cultures. It would be boring, she thinks to stay in one place all the time, no matter what it might have in its markets, because if you live in one place you never meet anybody new. You're just stuck with the people arund you and you never go anywhere else and get to know anybody else, even a little bit. And those people around you might all be the same species, even, and then you would never learn about the Delvians or the Luxans or the Diagnosians, only about the species you're surrounded by, and wouldn't that give a very flat view of the universe? Confined by the horizon and the gravity of the planet, and stuck only knowing the people on that one planet unless somebody comes to visit you, how could anybody feel alive? There aren't even conduits to play in or unused parts to make toys out of, or DRDs to play tag or hide and go seek with.

But just to visit, planets are fun. Markets are always so chaotic and exciting, and always so full of people and things for sale and even animals like those over there. There are animals on Moya, but they aren't anything exciting and Zhaan isn't allowed to go to where they are, anyway. The animals for sale in markets on planets are always so new and different, like nothing she's seen before. They're even more interesting than the people and different species she sees on planets because she's learned that people are pretty much always just people, no matter what they might look like on the outside, but animals are different. Some of them are aggressive, and some of them are tame, and some of them are pretty or make fun noises that mean nothing at all, even with the translator microbes she's had since she was born.

Like those animals over there, like nothing she's seen before, the same blue as a Delvian, but only a few drenches tall and feathered and making noises that sounds kind of like the music that 1812 plays when you ask it to play music. It isn't the same song, of course; nobody they've ever met has known the song except for them. But it sounds kind of like it would be, being played by this animal instead of by a DRD or hummed or whistled by one of them. She drags D'Argo over to the animals, even though they're supposed to keep following Mommy until they're back on the transport pod. They won't take a long time, anyway, so Mommy will never know they're gone. She just wants to get a closer look at the animal, whatever it is.

"D'Argo, look at that animal!" she exclaims. "What do you think it is?"

"Zhaan, we're supposed to be following Mommy," D'Argo says, halfheartedly trying to drag Zhaan after Mommy's retreating back. "Not looking at your stupid animals."

"They aren't stupid!" Zhaan insists, pulling him in the direction of the animals. He might be older and bigger and stronger than she is, but she's still strong enough to drag him along with her if she's determined, he isn't, and he doesn't just let go of her hand, which he won't do because even if going with her and not following Mommy will get him in trouble with Mommy, losing her will get him in even more trouble. It wouldn't be the first time he had done either, after all, so he knows it for a certainty. "See? Look at that one!" she says, and points at one of them, which looks vicious, all sharp teeth and snarling and unfriendly body language. It looks like it would like nothing better than to take a bite out of one of the passers-by, especially one as small and soft and undefended as Zhaan and D'Argo are in comparison to everybody else.

"Drad," D'Argo says, because as Zhaan knows, he has somewhat of a soft spot for the vicious animals. "Where do you think it's from? Do you think it's killed anybody?"

"Would they be selling it if it had killed people?" Zhaan asks.

"Of course," D'Argo says confidently. He's so knowledgeable about everything in the markets, but especially the animals. "If it's killed people then they're probably selling it to people who want to use it to kill other people, or if they want to have it fight another animal, because there are animal fights that they have so that people can watch them."

"Drad," Zhaan says. She isn't entirely certain that she thinks animal fights are drad, but D'Argo thinks they're drad, and he would know, so they must be drad. D'Argo isn't trying to get her to follow Mommy with him any more, so she points out the animal she noticed first, the little blue one with the pretty voice. "What do you think about that one? It's so pretty, and have you heard it singing?"

"I bet it's expensive," D'Argo says. "They always try to overcharge on these exotic animals, you know."

"Really?" Zhaan asks, because even though D'Argo knows a lot sometimes he doesn't know everything, and she knows better than to trust everything that comes out of his mouth.

"Yeah," he says. "They know people will pay more for them, and so they charge more for them. And a lot of them are worthless anyway, like they'll die in a weeken if you buy them and run away if you let them out of their cages so it's not like you can even play with them anyway, so it's completely pointless to buy them even if you can afford them."

"But it's pretty," Zhaan argues. "And it sings, like 1812 does!"

"So?" D'Argo demands. "1812 sings, so why would you want a useless, expensive animal to do the same thing?"

"It's not useless!" Zhaan protests. "It sings, and it doesn't sing 1812's song. It sings something else, probably something it's just making up."

"Yeah, but Mommy says that Daddy taught 1812 that song. If we wanted to, we could make up songs of our own and teach them to the DRDs. I bet you can't teach that animal anything, and especially not a song."

"Of course you can," Zhaan says. "You can teach any animal that doesn't kill people, and since this one already knows how to sing, it would be really easy to teach it something new. Probably all you'd have to do would be to sing it a song once for it to learn it."

"You're stupid," D'Argo tells her. "Animals don't learn that quickly, if they even do. Which that one probably doesn't. Probably it's supposed to just sit in that cage and sing and not learn anything new or any tricks or anything, because it's for rich people to buy."

"Oh yeah?" Zhaan demands. "If that's what you think then why don't you prove it? Go up and sing it a song, and I bet it'll sing it back to you."

"Oh yeah?" D'Argo demands. "If it's a bet then what will you give me if I'm right and you're wrong?"

"You've been hanging around with Uncle Rygel too much," Zhaan says, like Mommy does when D'Argo says that kind of thing when she's around. "Why do you need something if you're right? Are you just afraid of the animal? Is that it?"

"I'm not afraid of any stupid little animal," D'Argo declares. "What's it going to do to me, sing at me?"

"Oh yeah?" Zhaan says, following the familiar flow of the conversation. "Then why don't you go sing it a song then?"

"Maybe I will," D'Argo says. "But you have to come with me, because I don't want to get in trouble for letting go of your hand."

"How would Mommy know?" Zhaan asks. "She isn't here and she can't see us."

"She'd know," D'Argo says darkly. "She always knows. "It's like she has eyes in the back of her head, or detachable eyes or something even though she's Sebacean and not . I think it's a requirement for being a Mommy."

"That's so drad," Zhaan says.

"Not for us," D'Argo replies and steps forward towards the cage, still holding Zhaan's hand.

The animal's even more pretty up close. It's blue, of course, and small, but it has a shimmery diamond shaped pattern running through its fur, and feathers sticking out of its head in a small area. They're all folded up like they'll be even bigger if the animal decides to open them up, and they're red, which looks pretty with the blue of the rest of the animal. The animal watches them as they approach it with green slit pupilled eyes.

D'Argo purses his lips and starts to whistle, and immediately she recognizes it as 1812's song, which makes sense for D'Argo to whistle because it's the song he knows the best, so he can for sure whistle the whole thing without messing up or having to think about it all. The animal takes immediate interest, perking its head up and moving to the front of its cage on its tentacles, its eyes fixed unmovingly on D'Argo. In fact, it's so interested that when he stops it draws itself up to what's apparently its full height and opens its mouth to respond, fanning out its bunch of feathers into a wide fan, red and with a design she hadn't known had existed when it had been closed.

It opens its mouth and she thinks it's going to sing, but it doesn't. Instead, it opens its mouth and out of it comes a stream of liquid like it's spitting on D'Argo. She doesn't think it's anything other than gross until D'Argo starts to scream in pain.

Chapter 18: Why It's a Bad Idea to Listen to Little Sisters

Zhaan's being a brat again, because she always is, dragging D'Argo off to see some stupid animals, as if he cares about them. But he doesn't put up very much resistance, because it's more interesting than following Mommy, because she seems to think they should just follow her and be bored while she negotiates for the food, like there aren't more exciting- or at least less boring- things to do even on Moya, much less down here. It's not like D'Argo can't take care of himself, and even Zhaan, while they aren't following Mommy around like they're DRDs or something. So D'Argo allows Zhaan to pull him along with her, even if he's seen most of the animals before, because they're slightly more interesting, and sometimes there are different animals, rare ones he's never seen before or that he's only seen shortly while following Mommy, or that he saw so long ago that he barely remembers them.

Sometimes he wants to ask about the animals that are being sold, because they just look so interesting (for animals, anyway), but he knows better than to try. He's a child and he looks Sebacean even though Mommy says that Daddy wasn't- she says isn’t, but he says wasn't- Sebacean and was even from a planet that had barely made it to its own moon before Daddy had come to the Uncharted Territories; and the merchants on every planet they've ever been to have held both of those facts against him. Some of them are relatively nice about it, just ignoring him until he goes away, no matter what he tries to ask them; but others are meaner, driving him off with curses and threatened violence unless Mommy's there to shove her pulse pistol in their faces and make them be nice to him. Although sometimes she shoves her pulse pistol in their faces and makes them be nice to him but then pulls him away before he can ask all the questions he wants to ask, which he doesn't think is fair at all. After all, it isn't like she knows as much about the animals (or whatever else he's looking at) as the merchants do, and it's not like he can ask the merchants anything once they leave the planet, which they always do quickly because Mommy doesn't really like planets unless it's raining, for some reason.

Zhaan tries to make a bet that he won't go up and sing to some tiny little animal that she likes the look of, but he knows that trick and he isn't going to fall for it. Not that he has any problems singing to some stupid animal, but if he takes the bet (and wins, as if there's any doubt on the outcome of any bet between him and his little sister) it's not like he's going to get anything out of it; everything on Moya belongs to all of them, except things that nobody but the owner would want, like clothes; and some of Mommy's things and Mommy's things that she says belong to Daddy. Of course, the reverse is true too, but it's just ridiculous to suggest that D'Argo would lose a stupid bet about him being brave enough to sing to some stupid animal in a cage. Zhaan, however, is still a little kid who doesn't know these things despite living with him for all five cycles of her life, so she keeps insisting that he's too afraid to do it because he'll be proven wrong and will lose the bet, until he just can't stand her whining anymore and agrees to do it just to shut her up. He doesn't have anything to prove to her or to himself, of course, but if it'll make her shut up he'll do it anyway. He's taking her up to the cage with him, though, because Mommy would be angry at him if he let go of her hand for even a microt and she knew about it; Zhaan is very good at disappearing as soon as nobody has a tight grip on her hand, and on a planet is not a good place to lose track of her, especially since D'Argo doesn't know where Mommy is now. Besides, if Zhaan thinks he's scared of the animal, it must mean that she is (Mommy's warned them to be wary around things that look innocent because they aren't always, but D'Argo doesn't think this animal's what she was talking about; it's just so little and cute), and she should have a taste of her own medicine.

He steps up to the cage and briefly considers what to sing or whistle or hum- and which of those to do. But when it comes down to it, D'Argo hasn't heard a lot of music in his life, or at least he hasn't heard much that he actually remembers the tune of, and the only one that he really remembers is 1812's song. And there aren't any words to 1812's song, and since he wants to make sure the animal can hear it he decides to whistle it instead of humming, because he can whistle louder than he can hum.

The animal takes interest before he's even come all the way up to the cage, stopping its halfhearted singing and perking up and looking at him like he's some sort of a shiny object ad it's Zhaan. It kind of slithers up to the front of its cage, like it wants to make sure it gets a front row seat to his performance. So he whistles the song, as close to what 1812 sings as he can make it, although obviously he has to pause a few times for breath because he isn't a DRD, and waits for the animal to respond. It keeps looking at him, like it had been the whole time, and opens its mouth to sing it back to him, and he thinks frell, Zhaan was right. It's going to sing the whole song back to me after only hearing it once. It's probably some sort of special animal that's trained to do just that. Maybe they use it for recording conversations without anybody knowing it's being recorded or something.

But the animal doesn't burst into song, whether 1812's song or one of its own. Instead, it opens its mouth and spits on him, on his face and in his eyes. Just when Zhaan stopped doing that, he thinks ruefully, although in truth Zhaan had stopped spitting years ago. But then he realizes his eyes itch. And then it's less of an itch and more of a burn. And then it feels like his eyes are being clawed out of his head, and he wonders if the animal or some other animal had escaped and started clawing his eyes out, but he can't look and be sure because his eyes are clamped shut from the pain and he can't see anything. He hears a scream, and he wonders who's screaming, but then he realizes that it's him. He drops Zhaan's hand, unable to think beyond the pain, and collapses to the ground trying not to claw his own eyes out to stop the pain, because it already feels like they're being clawed out so if he tried to claw them out it would feel like they were being clawed out even more, which would be really, really bad because this is the worst pain he's ever felt, even worse than when his leg had accidentally been cut really deeply. And he still has the scar from that. It's huge. Even Zhaan's impressed every time he shows it to her, even though she's seen it like a million times. Maybe more.

It hurts so much that he blacks out from the pain, and as the blackness descends on him he's glad that he won't have to feel the pain any more, unless he wakes up and it still isn't gone.

Chapter 19: A Child in Pain

There are a lot of terrible things to see in the universe, and Aeryn's seen many of them. Peacekeepers are not nice people- perhaps in the individual they are, or at least some of them are, but as an institution they most emphatically are not nice- and she'd been with them her life before Moya and John had pulled her away from them, and she'd seen a number of the not nice things Peacekeepers do and had done, first hand, so that's more than one terrible thing she's seen. She'd seen the wormhole weapon, and worse had known what it could do to the universe if it wasn't stopped, which is another terrible sight. But by far at the top of the list of terrible things Aeryn has seen is the sight of her oldest child and only son huddled on the ground and clutching at his face in front of the cage of a deadly poisonous Dariki with its plumage fully extended like it is only when it's attacking with its venomous spit.

D'Argo's screaming, screaming in pain, and the crowd is just standing around and staring at him while he's being killed by an animal. This on a commerce planet, where although people may be obsessed with money even more than they are in the rest of the universe there should be at least one person within hearing distance who can help him, at least one person who cares enough about a child in pain and dying to at least try to help him. She realizes she's thinking like John does, or at least like he had thought when he'd first come onto Moya. His faith in people helping others or even caring about their plights had been quick to go, because it was completely out of place in the rough and uncaring Uncharted Territories. Aeryn knows better than to think that, really. In a crowd of this size, nobody cares about the pain of a "Sebacean" boy. In fact, a lot of them are probably happy that a Sebacean is in pain and probably dying; this planet is near the edge of Peacekeeper territory and a lot of these people have probably had painful dealings with Peacekeepers. The Peacekeepers are trying to change, or at least the High Command is trying to change the Peacekeepers, but it's a top down change with a lot of resistance, so any progress that's being made is being made slowly. Maybe in a decade or two, or a generation or two, attitudes will be different, but this is how they are now and she has to deal with it, which in this situation means she's the only help her son is going to get unless she forces other people to help him too.

Aeryn shoves her way through the crowd until she's within the small circle the crowd has made around D'Argo, who's collapsed to the ground, still screaming, and a terrified and crying Zhaan. Then she takes charge of the situation.

"You," she says, pointing at a random member of the crowd who looks like he knows his way around. "Find some water to flush his eyes out with." She points to another person, a woman. "And you, go find a doctor or a healer. Preferably a Diagnosian, if you find like five of them at once, but I'll take anybody you can find who knows how to fix this." The crowd members she's singled out for helping her don't move, seemingly stunned at being requested to help, but she doesn't have time for their startlement. D'Argo doesn't have time for it. "Go," Aeryn says forcefully. "Or do I have to threaten you before you'll help my son? He hasn't done anything to you, even if other Sebaceans have."

This breaks them out of their trance, leaving Aeryn free to concentrate on D'Argo. She drops to her knees beside him just as he suddenly stops screaming. Terrified, she checks his breathing, but he's still alive. She heaves a sigh of relief; losing a child is the last thing she wants to do today. He must have blacked out from the pain, though which isn't good. She knows next to nothing about Dariki, but that much pain can't be a good thing even if she's able to save his life. It hints at damage, permanent damage, that happens before death to those attacked by the Dariki. If she's right, D'Argo might have already suffered that damage, whatever it is. He'd been clutching his face- no, his eyes, so he might be blinded. She hopes he isn't, and she hopes that the poison didn't travel through his eyes and to his brain like she hears poison can do, and give him brain damage, leaving him unable to think, or maybe even to do anything. In every way, a mercy killing would be worse than seeing him die without her intervention.

She can't do anything for D'Argo until the doctor or the water arrives, so she takes his head into her lap and strokes his hair like she'd used to do when he was younger or when he's sick even now, even though he's growing up so quickly and always gets upset when she does. Zhaan's just as upset as Aeryn is, and crying, and that she can help with.

"It's my fault," Zhaan sobs. "I told him we should look at the animals and I told him to go up to its cage and whistle 1812's song at it. If I'd just listened to him we would have been with you and D'Argo wouldn't be hurt and it wouldn't be my fault."

"Did you want D'Argo to get hurt?" Aeryn asks Zhaan, knowing the answer but having to ask for Zhaan's sake anway.

"No!" Zhaan denies. "I just wanted to look at the animals and that one looked pretty and could sing and I bet D'Argo it could learn 1812's song if he whistled it to him once so he whistled to it but it didn't sing it back to him, it spat on him and hurt him!"

"So if you didn't want D'Argo to get hurt then don't worry about it," Aeryn tells her. "It is your fault, but it was an honest mistake, and D'Argo's going to be all right. So I don't blame you, and when D'Argo wakes up he'll tell you that he doesn't blame you either."

"D'Argo's going to be all right?" Zhaan asks.

"Yes, he is," Aeryn says. "I can tell." Of course, she knows no such thing, but if it'll make Zhaan a little bit less upset she'll try telling it to her anyway. Maybe if she says it with enough confidence it'll come true.

"Really?" Zhaan asks, already perking up. She believes Aeryn with the faith of the young, and suddenly Aeryn really hopes she's telling the truth, even though she'd started out by lying through her teeth. It would be cruel to give Zhaan the hope she's obviously been given, and then to just snatch it away like the promise means nothing.

"Yes, really," Aeryn swears. "Just you watch, the doctor will help him and he'll be completely all right in no time at all."

The crowd shifts, and both of Aeryn's messengers return at the same time, one with a container of water and the other with a Delvian healer in tow. "Ah, a Dariki?" the Delvian asks in that calm way that all Delvians seem to speak. "And I see that we have water; excellent." The Delvian sets to work, flushing D'Argo's eyes with the water a few times before getting out some ground herbs from a bag that he's carrying and adding them to the water to flush D'Argo's eyes some more. It doesn't take long before he sits back. "I'm afraid that's all I can do for him. The poison won't kill him, but it took too long before I got to him. Often in these cases the victim ends up blind, and that is probably the case here. If that happens, I'm certain that a Diagnosian can transplant new eyes into him if you're willing to pay."

"Thank you," Aeryn tells him. "Even if he is blind, you saved his life. Is there anything I can give you in payment for your services?"

"No," the Delvian replies. "It is my duty to help all of those in need that I see. It's part of this part of the Seek."

"Then all I can give you is my thanks," Aeryn says gratefully.

"It was no trouble," the Delvian says. "I only wish the merchant had labeled the Dariki's cage with a warning of its danger. These accidents happen all too easily, especially since not everybody is familiar with which animals are poisonous and which are not."

"Is t safe to move him?" Aeryn asks. Although she knows of no reason why poison would make it bad to move D'Argo, she isn't a healer. There might be some reason she isn't aware of, so it's probably best to ask.

"Of course," the Delvian says. "There is no longer any reason to do anything special, unless of course he has been blinded, which you'll learn once he wakes up; there is no way to tell at the moment."

"Thank you," Aeryn says again, and picks up D'Argo. He's really too large for her to carry easily, especially when he's just dead weight and not even holding on to her, but she can do it if she has to, although her back will probably object strongly later. "Zhaan, come on. We're going back to Moya."

The Delvian looks shocked at Zhaan's name, and Aeryn knows the reason- Zhaan, the original Zhaan, had been infamous on Delvia and among the Delvians scattered throughout the universe. No Delvian would name their child Zhaan. But he's a well behaved Delvian who really wants nothing to do with them after learning that her daughter is named Zhaan, and so he doesn't ask even though he's probably at least a little bit curious about it. So Aeryn heads back to the transport pod unimpeded by anybody, carrying D'Argo and with Zhaan trailing after her.

They make it back to the transport pod, which is fortunately in an area where the comms aren't being blocked, and she contacts Pilot on them to let him know that they're coming back and that D'Argo's been injured.

"Will he be all right?" Pilot asks, concerned about his godson.

"He'll live," Aeryn says shortly, "but he might or might not be blind. We won't know until he wakes up."

"Docking Bay three is open and ready for you," Pilot says. "Moya and I both hope he'll be all right."

"Thanks, Pilot," Aeryn says. "Oh, can you arrange for our food to be delivered? It was supposed to be sent to the transport pod, and I was so worried that I entirely forgot about it."

"I'll see what I can do," Pilot replies.

Aeryn carries D'Argo down the corridors and into his room, and sets him on his bed. Zhaan is still following her, looking as upset as Aeryn feels. After that, there's really nothing more for them to do other than wait, although Aeryn takes the opportunity to pick up a few toys which are on the floor where she might trip on them- or D'Argo, if he really is blinded; as they are now, the children seem to have the remarkable ability to never step on their toys, no matter how many of them might be scattered on the floor where they have to walk and no matter how quickly and recklessly they run around.

Eventually D'Argo stirs. "It doesn't hurt anymore," he says with surprise, and then opens his eyes. "Hey, where are the lights?"

Chapter 20: The Light at the End of the Tunnel

Moya has always been large, for as long as D'Argo can remember, but it was always a cozy largeness- the rooms themselves weren't large, with a few exceptions like Pilot's Den and the cargo bays; and the corridors, although some of them are so long that they run the length of the ship several times over, aren't very far across. Besides, they use so little space on a daily basis that D'Argo had always thought that he could walk it all blindfolded. Only now does he learn how very wrong he was on that assumption.

Without sight, Moya's rooms seem like gaping caverns he'll be lucky to traverse without incident. He'd never realized how much he relied upon his sight to keep him calm, to keep him from getting lost or hurt. Without being able to see, he could be anywhere in Moya- or even another Leviathan- and he wouldn't know the difference if he didn't remember where he was or have somebody to tell him.

Fortunately, it doesn't take him long to come up with the idea of using one of the DRDs as a guide. 1812 had always stayed close to him, even before he was blinded, and so it makes sense for it to be his guide, since it shows no signs of leaving him now. He just tells it where he wants to go, and it leads him there, beeping or playing its song, and he can follow it by listening to it. He doesn't even have to worry about anything being on the floor when 1812 leads him, because DRDs always go around obstacles- their wheels don't allow them to step over, like legs let people do, if they can see the obstacle without running into it. D'Argo suspects it would be a lot more difficult- not that's easy by a long shot as it is- if he didn't have 1812 or another DRD to lead him around. Without 1812, he'd have to rely upon Mommy and Zhaan and his own ability to find his way around, which would take a long time to develop. Even with 1812's help, he often ends the day bruised from running into something he hadn't expected to be in his path.

Unfortunately, being blinded doesn't get him any slack in the lessons Mommy teaches. Sure, he can't read or do anything that absolutely requires him to be able to see, but that doesn't stop Mommy from making him keep learning. Since most of their lessons are more practical and physical than solely thinking and reasoning, he's forced to keep learning most of the same things he had been learning before, but with an added level of difficulty. Even the easier things he'd been learning are frustratingly difficult. He can't just look at something to see what he needs to do, what repair he needs to make; he has to feel it all over until he feels the problem. And then he has to fumble around in the dark for the right tool, for the parts, for everything. And he doesn't even get any slack on the combat training- Mommy seems to think he should be able to at least defend himself while he can't see, and justifies it with the fact that she'd learned to fight while blindfolded. She even rigs up the target practice area with targets that beep, and insists that he at least try to learn how to shoot and throw things accurately at them. "After all," she says, "you can usually hear the enemy, either because they're talking or because they're breathing or walking too loudly. And if you don't learn how to throw again, then you'll never be able to throw accurately. Besides, throwing is easier than catching when you can't see."

And Zhaan's being even more annoying than usual, which is saying a lot because usually she's pretty annoying. She keeps crying that she's the reason that he can't see. She is, technically, but it's not like she was the one who spit the poison into his eyes, and what does she really have to cry over anyway? She isn't the one who can't see anything. D'Argo's the one who should be crying, but he isn't because the blindness probably won't last; Diagnosians can do so many things that nobody else can, medically.

So by the time they reach the next planet, which supposedly has a Diagnosian, D'Argo's bruised from walking into things and from combat practice, and is well past ready to receive new eyes that actually work, or to have the Diagnosian fix the ones that he already has (actually, he'd been ready since he first learned that he was blind), but Mommy cautions him not to be too optimistic. "Your father isn’t Sebacean, although he looks like he is, and he isn't any of the other species that are common. So it's entirely possible that the Diagnosian won't have any eyes that are compatible with your body, or be able to do anything for you." But then Mommy's always pessimistic about everything like that, everything except that Daddy's still alive and that one day he'll return. D'Argo's more optimistic, because everything always turns out better than Mommy thinks it will.

The Diagnosian examines him, making noises that are apparently language that can't be translated by the translator microbes. Fortunately, the Diagnosian has a translator, who tells Mommy that the Diagnosian can't fix his eyes, and he only has one eye that's actually compatible with D'Argo's body because he's half something the Diagnosian has never seen before, that's only close to a few species. Then Mommy and the translator start arguing over the cost, because Mommy always does that even though D'Argo knows that she has a lot more money than the price that the translator's asking for.

Eventually they settle on a price that both of them seem to be willing to accept- although D'Argo knows for a fact that Mommy would have been willing to pay any price for him to be able to see again, because she'd told him that and because that's who she is. Mommy will walk through fire, face down people who can kill her without a second thought, do anything even remotely possible if it's the only way to keep D'Argo and Zhaan safe. Just because she's never had to do anything other than look intimidating and pull out her pulse pistol in the past doesn't mean that D'Argo can't see her determination to keep them safe, even if sometimes it's annoying. Well okay, almost all of the time it's annoying.

So the price is agreed upon, and Mommy gives it to the translator, and the Diagnosian knocks him out with an anesthetic, and the next thing he knows he's waking up and he can see the Diagnosian looking down at him, its face mask firmly in place. "I can see," he says stupidly, drinking in his first sight of anything in months. Abruptly he realizes he can actually see better now than he could when he could see before. "I think this eye's better than my old ones were."

"Your father always did have terrible eyesight," Mommy says, "and he passed it on to you."

"So is that it?" D'Argo asks. "Do we have to do anything else?"

The Diagnosian says something, and the translator translates it: "The doc says that's it, just don't get that eye blinded because he's out of eyes that'll work for you. The donor only had the one, you see." He laughs with seemingly real amusement and takes a bite of the food he's holding. Mommy gives him a look of disgust.

"Then come on, D'Argo," she says. "Thank you for your help," she says, turning to the Diagnosian. D'Argo realizes that she looks older somehow, worn down or something, and he feels a pang of guilt. She wouldn't look that bad if it weren't for me, he thinks.